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Old Aug 10, 2005, 08:14 PM // 20:14   #1
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Default why arent necros getting teams?

i knw i could have used the search button and yes im lazy muhahahaha and yes this might not belong here but lets get to the point why oh why arent necros getting teams im a necro not really sure what attributes yet but its hard to get a team in several missions that need the help of necros.

necros are good il tell ya that but most of the ppl dont knw how to use them ( i think im one of them) they arent loved much because those not calling names warriors give us a bad name and they think whe suck wow i think im reppeating myself a lot atm rofl but nevertheless why ooh why arent necros loved or taken into groups that much

(same counts for mesmers and rangers btw)

and plz dont flame.
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Old Aug 10, 2005, 08:18 PM // 20:18   #2
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Two things I never refuse in a group... a necro and a mesmer.

Hell, I really don't refuse anyone and will gleefully go into missions and the like with no monks if none are around.

But a good necro can be quite the difference maker.
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Old Aug 10, 2005, 08:22 PM // 20:22   #3
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I think necro's are amazing, being one myself :P all 3 lines are great, but alot of people dont realize that a curse necro can easily be better at reducing damage than a protection monk.

Azzy hates trinity freaks -.-
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Old Aug 10, 2005, 08:26 PM // 20:26   #4
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aaah look thats better keep them coming rofl i wont stop a mesmer from joining my team either not a necro unless i play as one hehe but im not sure about rangers they must not be damage dealers because rangers suck at that

*puts flame shield up*

plz dont flame i ask again verry nice
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Old Aug 10, 2005, 08:27 PM // 20:27   #5
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I never go into a mission without either a necro or a mesmer around, ever.
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Old Aug 10, 2005, 08:29 PM // 20:29   #6
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Rangers can spam a variety of conditions to keep the other guys busy, plus do their share of interrupting and damage dealing. Any eles here familiar with concussive (concussion? Forget...) shot?
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Old Aug 10, 2005, 08:30 PM // 20:30   #7
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I don't refuse them, but I do agree with many people that they're not that needed
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Old Aug 10, 2005, 08:35 PM // 20:35   #8
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Quote:
Originally Posted by Maxiemonster
I don't refuse them, but I do agree with many people that they're not that needed
they are needed -.- errrm putrid explosion if whe havent had that one your sorry warrior ass would already be whooped sorry got a little caried away hehe come on this is going great keep them coming.
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Old Aug 10, 2005, 08:42 PM // 20:42   #9
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the bodies that necros can summon to give the monks a bit of a break can make the difference. and they can do respectible dmg. later on necros make monks jobs still easier with blood ritual and well of power. as my monk i always welcome necros in a group (they can be more usefull than a second monk!) as my necro i have great fun. i just have a thing about massive amounts of mindless minions.

i would like to see a necro type res skill though
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Old Aug 10, 2005, 08:44 PM // 20:44   #10
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Necros, Mesmers, and Rangers are severely underrated by most players for some reason (most likely ignorance). Monks seem to be severely overrated by some (groups don't NEED 2 monks to beat a mission. It's very nice to have one, but even one is not required if people adapt their builds). It seems that most people are simple minded, thinking damage = good, healing = good, therefore warriors, elementalist, and monks = good (which also explains the unpopularity of tanking warriors, even though many players claim they are tanks, they are really strength warriors with all attack skills wearing, relying on the monk to spam healing). This style of play is why you always see groups looking for monks, because everybody is devoted towards dealing damage and ignore all the other aspects of the game.

Considering that a team can have a party of 8, and most monster groups have less than 8 (usually 3 or 4), if a team has 3 or 4 people devoted to shutting down the enemy it is possible to disable all of them, letting the other half of the party do as they please. The hardest groups usually involve one very strong boss, and it only takes 1 Mesmer to almost completely disable the guy. If done probably, no warriors, elementalists, or monks are needed to complete any mission. Who needs tanks or healing when all the enemies are stacked with hexes and conditions? Many necro and elementalist spells actually do more damage than any warrior can do, and can even rival the damage of elementalists in some situations, but nobody gets to see the effect so nobody knows that such powerful spells even exist. I love how warriors die to enemy necro or mesmer monsters and say "wtf happen?" (most of the time when warriors die, it's due to a caster), however they still refuse to accept the power of the other classes (probably because they don't even know that they got killed by a necro or a mesmer, and then they blame the monk, even though they were attacking while they had empathy on them). It's funny how many PUGs refuse to recognize the strength of necros and mesmers even though that is usually the main cause of the group losing.

Last edited by noblepaladin; Aug 10, 2005 at 08:52 PM // 20:52..
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Old Aug 10, 2005, 08:54 PM // 20:54   #11
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Having both a necro and a mesmer, it's difficult getting into teams with either though much easier with the necro. Of course, mine is a N/Mo and so it can double as a backup healer if need be. Carrying along a good elite like Well Of Power or Blood Is Power seems to help as well, especially if I advertise that I have them in my LFG message. At first I was all death/healing, but I kept getting the "what wells do you carry?" question and eventually invested some points in Blood just to stop being kicked from groups, lol. A high Blood Is Power is a spell that many monks and elementalists love having along, and makes getting in high level groups much easier, especially at the ToA.

Now my Mes/R is another story... if you think necros have it bad, then never make a mesmer, especially with a ranger secondary, lol. I've tried starting teams, had people join and then actually quit once they saw that I was mesmer. Meanwhile, of all the characters I've created over time (and I've tried all six at one point or another), my mesmer is definitely the most dangerous one. It's kinda crazy, actually.
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Old Aug 10, 2005, 09:05 PM // 21:05   #12
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Anyone who would ditch a ranger, mesmer or necro based on their class is an idiot. I play those three classes as my PvE characters and they are very useful in any party.
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Old Aug 10, 2005, 09:06 PM // 21:06   #13
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the same reason henchmens are not getting team.

people don't know how good they are.
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Old Aug 10, 2005, 09:09 PM // 21:09   #14
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yup they are underated i got an idea now lets make a team of only rangers necros and mesmers and win in the HoH
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Old Aug 10, 2005, 09:14 PM // 21:14   #15
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I was messing around in undead tomb with a pickup group. there was one fight we faced a team of seemingly mostly necros, they used desease and some other things on my team, and the whole team died in about 3 seconds even with 2 monks spamming heals.
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Old Aug 10, 2005, 09:14 PM // 21:14   #16
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Quote:
Originally Posted by The undead Mesmer
necros are good il tell ya that but most of the ppl dont knw how to use them
Which is why they don't get invited to parties. Not only do parties not know how to utilize a necromancer, but the vast majority of necromancer players don't know how to use one, either. When I go pugging with my monk, I'd say that around half the time I'd happily replace the necromancer on the team with 'empty slot', because it would make the team better.

Not exactly a good set of experiences to have to draw upon when it comes time for blind invites.

Peace,
-CxE
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Old Aug 10, 2005, 09:16 PM // 21:16   #17
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finnaly some words from a true master _0_ hehe slime slime etc etc

its far too true i guess but i can life with it but plz keep those wonderfull comments posts replys coming im gonna love myself for this ;p
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Old Aug 10, 2005, 09:31 PM // 21:31   #18
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Quote:
Originally Posted by Ensign
Which is why they don't get invited to parties. Not only do parties not know how to utilize a necromancer, but the vast majority of necromancer players don't know how to use one, either. When I go pugging with my monk, I'd say that around half the time I'd happily replace the necromancer on the team with 'empty slot', because it would make the team better.

Not exactly a good set of experiences to have to draw upon when it comes time for blind invites.

Peace,
-CxE
Oh, please, inform us how to play Necromancer to your liking, Ensign the wise


But yeah, I play as Necromancer too, and I also see a lot of crappy Necromancers. Not neccissarily by them doing stupid things, but because of their crappy builds. Ofcoarse, the same could be said of all professions.
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Old Aug 10, 2005, 09:41 PM // 21:41   #19
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The only reason I might discriminate against a necromancer, and not take one into my group, is if I already have one in the group, and each is a Death necro.

Nothing more morbid than having to fight over who gets the corpses!
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Old Aug 10, 2005, 09:42 PM // 21:42   #20
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Because:

-"NEED 3 MONKS!"
-"Hi, I'm a smiter"
-"R U HEALAR?!"
-"No, I'm still a smiter"
-"FECK OFF THEN"

...and then
-"NEED A WARRIORZ, PREF ANUTER W/MO!! MES/NEC FECK OFF BECAUSE I DONT UNDERSTAND WAT THEY DO! RANGERS FECK OFF TOO, I DONT LIKE YOU BECAUSE YOU KILLED ME YESTERDAY IN TEH PVP"

...and then
-"NEED ONE FIRE ELE TO COMPELEMENT A KICK-AZZ TEAM!"

...and 5 minutes later they're back in the outpost, because someone decided to aggro 6 sand elementals at once.
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